Feb 12, 2007, 11:10 PM // 23:10
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#41
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: MD
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/Signed
I like the idea of being able to go to either elite mission for a cost of 1000 faction (after beating the campaign).
Cantha needs something to keep people coming back, annual holidays just aren't enough.
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Feb 13, 2007, 12:11 AM // 00:11
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#42
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Academy Page
Join Date: May 2006
Location: Spain
Guild: The Keeper Of The Seven Keys [KSK]
Profession: Me/
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/Signed
Once you beated the game a npc in cavalon and HzH should allow you the access in exchange of 1.000 faction points (of course, free access for the aliances who control the cavalon & HzH)... the system is bad, as actually is the favor of the gods :s
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Feb 13, 2007, 12:33 AM // 00:33
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#43
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Academy Page
Join Date: Dec 2005
Guild: The Older Gamers
Profession: D/
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/signed to the 1k faction entry
... but ... it only took ANet 6 months and change to open up The Deep and Urgoz. I don't think I can hold my breath for that long while waiting for them to make this change permanent.
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Feb 13, 2007, 12:44 AM // 00:44
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#44
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Ascalonian Squire
Join Date: Oct 2006
Location: Fort Worth, Texas
Guild: Premium Blend [XIX]
Profession: W/R
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/signed and /signed
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Feb 13, 2007, 01:12 AM // 01:12
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#45
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Ascalonian Squire
Join Date: Oct 2006
Guild: The Heroic Underword Guardians
Profession: N/Mo
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Quote:
Originally Posted by Exterminate all
/Not Signed
If you want to get to the deep or urgoz there should be something you have to do.
In this case, it is to get in the guild that owns cavalon or HzH and do ab. Or just get a ferry from someone that owns cavalon or HzH.
This would ruin the deep, if you like the deep so badly ab for it or be patient for someone to come in and ferry you. People would ruin the deep and it would be too crowded and no use of it being an elite mission. There is a reason why it is called an ELITE mission.
The greens in the deep and urgoz would go way down, and you could get them for a mere 10k later on.
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I think 10k is an exaggeration, it took my guild 5 hours to complete the Urgoz run while running traps and still there are 12 people who are doing it, the chances of you getting a green item are low.
If they could access it with characters who are ascended and have beaten the Factions campaign then that would be something, just like DoA =\. Are you saying that since people can get into DoA after the completion of the game they are all newbs and they don't deserve it? That is rubbish.
We do get ferry's but there is never anyone there, yesterday was my first time completing a Warren run, which I think all the PUGgers we got to fill our empty spaces got the greens >.>
It is still quite challenging and fun, but I definitely think it is not worth what you are suggesting... I think beating Factions is good enough.
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Feb 14, 2007, 12:08 PM // 12:08
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#46
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Academy Page
Join Date: Oct 2006
Profession: N/
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/signed
I'd prefer having open access to anyone who's completed the campaign, but the divine ascent idea wasn't horrid either. I had a blast this past weekend doing urgoz/deep. It was nice being able to form groups without having to wait upwards of an hour for enough people to wander in.
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Feb 14, 2007, 07:25 PM // 19:25
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#47
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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/signed
Although both elite missions take way too long for me to frequently participate, I think people should have access to them after finishing Factions.
Not having enough players in there to get a group together is what's killing these missions.
The faction for owning towns system is flawed and it's time for Anet to make good on their word that they would open these missions up to all.
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